While every video game thrives on the strength of its fans, it has also become common for independent developers to hold one another up. The number of games being created by individuals or small teams has grown immensely with the democratization of online tools and forums; plenty of examples get shared around on social media sites like Twitter every day using hashtags such as #indiedev. Revita developer Benjamin «BenStar» Kiefer has spent the last few years increasing the game's reach on all counts.
A roguelite centering health management to emphasize the genre's risk-reward elements, Revita has been available in Early Access since March 2021, and will officially drop version 1.0 for PC and Switch later this month. The game began development when Kiefer was in high school, originally a completely different experience called Arrow Dynamic. Game Rant spoke with Kiefer about the ways this ongoing work has let him expand his reach and take an interest in other developers' works.
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Kiefer is the lead director, programmer, artist, and designer on Revita. It was their «first proper, big-scale project,» a foray into game design after being interested in the idea for a long time; growing up a fan of Nintendo and indie devs like Edmund McMillen. It was «quite surprising» to go from solo work to a title published by Dear Villagers with a team including composer Christoph Jakob, writer Peter Drummond, community manager Capucine, and two artists: Tim Schipper and Tom Gourami. Having that extra help had made for an «interesting and diverse» project thanks to a mix of insights and opinions.
«I went into this with the mindset that I need
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