Many would balk at the idea of repeating the same actions over and over, but a lot of video games encourage this. Titles like FromSoftware's Dark Souls thrive on players repeating difficult challenges until they've adapted enough to overcome them: catharsis through self-improvement. An entire genre of roguelikes and roguelites have also sprung up around the idea of going through the same trials with hundreds of thousands of permutations, and BenStar's Revita is one of the most recent examples.
Those permutations are key to great roguelikes, as players get a new experience each run despite having the same goal. The slate of enemies or items that augment one's abilities are almost never the same, but their random appearances mean a player can pick up the same item when they see it to develop favored strategies. Yet, Revita and other recent successes like Supergiant Games' Hades are notable for the way they ensure players don't only rely on one strategy, instead providing incentives for branching out and learning every weapon on offer.
Revita Review
In Hades, Zagreus is the son of the titular Greek god who repeatedly endeavors to escape his father's realm — with each death sending him back down the River Styx. His many extended family members; major names from the Greek pantheon like Zeus, Dionysus, and Artemis; offer boons associated with certain elements and gameplay elements like knockback. The variation Zagreus can achieve is relatively limited, discounting «Duo Boons» conferred by multiple gods, but they may be better or worse in conjunction with one of its six weapon types.
Zagreus begins with a sword, but is soon able to unlock a bow, shield, spear, gauntlets, and a gun — each including variant aspects, like the spear of
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