Wildcat Gun Machine is a casual 2D bullet-hell dungeon crawler with 40 guns, mechs and kittens.
Being a cat person, I had mixed feelings when eyeing up the announcement trailer for Wildcat Gun Machine. I like cats. And I like video games. And I love shooting things. But how would I feel about all three simultaneously?
Tired is the answer. Tired and a little irritable. Because Wildcat Gun Machine isn’t the Gungeon-killer I, and perhaps others, were hoping for.
No story is conveyed in this game, so the reason for kittens mutating into vile, violent beasts is left to the player’s imagination.
Some kind of lab experiment gone wrong? Or perhaps a hyper-intelligent supervillain cat realised that the feline powers of malice and narcissism need to be unlocked to their true potential with a bit of technology to take over the world? Well, if it isn’t that, I will definitely make a movie with precisely that premise!
The main thing is that the cats have gone a bit rabid and need putting down. And for a game like this, that is probably about enough story for most players. Though it is a tiny bit lazy on the part of the devs.
Glancing at this game, it would appear that a lot of love has gone into the way this title looks and feels. And it has… kinda.
The world looks stylised in some aspects, but when you take a moment to inspect the enemies and environments a little more diligently, everything is a little more generic than one might hope.
The bosses are very detailed, with bulging muscles and cannons sprouting from their chest, face, or… elsewhere. But the smaller enemies, whilst they have detail, show little imagination.
Environments are varied throughout the different acts of the game but lack attention to detail, and little love has been
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