Apex Legends Mobile — available on iOS and Android — is finally out Tuesday after months of rumours, leaks, and soft launches. EA's popular free-to-play battle royale game was first launched for PC, PS4, and Xbox One back in 2019, so it's taken over three years for the mobile port to land. Meanwhile, the likes of Fortnite, PUBG/ BGMI, and Call of Duty: Mobile have carved up the territory for themselves. On top of that, Apex Legends is a complicated game with multiple controls, combinations, and well, chaos. The natural way to play the game is on a keyboard and mouse, or a gaming controller. Porting those controls to a device with just six or seven inches of real estate seems like a tough job. So, has EA pulled it off?
When EA launched a soft version of Apex Legends Mobile quite frequently, it felt incomplete. There were some hollow portions that needed to be filled before the full version could be launched. Respawn — best known for the Titanfall universe that Apex Legends is also part of — has finally come up with a global variant of the game. Having tested it for over a week, here is my full review. (My time with Apex Legends Mobile was spent on an iPhone 12 over Wi-Fi connectivity.)
The Apex Legends Mobile app on iOS clocked in at 5.02GB download size, post installing all the in-game content that included themes and additional maps. Surprisingly, I had to download Kings Canyon — the first map to be introduced in the game when it was launched a couple of years ago — separately. World's Edge, along with a couple of Team Deathmatch (TDM) and Arenas maps, were pre-installed.
The control mechanism in Apex Legends Mobile is a bit overwhelming at first
The lobby in Apex Legends Mobile is completely different compared to the
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