When I played the Westwood Blade Runner game, I always wondered how it would feel to play a game that allowed us to play as replicants. Fortunately, Citizen Sleeper will enable me to live those dreams, except set in an original universe.
Developed by Jump Over The Age, Citizen Sleeper allows players to control an on-the-run Sleeper and ensure his survival on a human-occupied ship.
Blending narrative and roleplaying gameplay along with chill-pop art style, Citizen Sleeper will enable players to survive their day-to-day life on the ship, one dice roll at a time.
Players get to play as Sleepers, a synthetic being who escaped the corporation responsible for building them, hiding inside a space station that has gained a reputation for becoming a refuge for pirate gangs, refugees, and more.
Hunted by Essen-Arp, the company responsible for creating and disposing of Sleepers when their de-commission time arrives, the players get to survive their day-to-day life on the ship.
They meet various sorts of people and do tasks to survive and hide from the people hunting them as per the orders. What happens from here onwards is up to the player to explore and find.
Citizen Sleeper’s story is told through a barrage of texts, written with details on what is happening around the players, with no voice acting accompanying it. Gameplay is similar to Computer Role Play Games, or CRPG, where reading is necessary to understand the story.
Apart from the main story, players will encounter various personalities who play a significant role in the player’s journey and day-to-day life throughout the ship.
Each character is well written and is, for the most part, tied to the quests given to the players, unlockable by conversing with them. For example, the
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