Turbo Overkill is a fast-paced retro-FPS that saw its release in early access amidst a stacked year. Surprisingly, the game hardly feels like it is a work in progress and is near-perfect in so many ways imaginable in what it wants to do: being a bad-ass shooter.
Developed by indie studio Trigger Happy Interactive and published by Apogee Entertainment, Turbo Overkill is a great blast from the past, and a proper addition to the entirety of the sub-genre of retro FPS called boomershooters, which has surfaced throughout the past couple of years.
In Turbo Overkill, players control Johnny Turbo, a cybernetically enhanced human who comes back to his home located in Paradise, which, unfortunately, is overrun by a rogue AI named Syn.
With streets taken over by augmented goons and disfigured oddities, John Turbo is contracted by Exec to get rid of the virus corrupting Paradise. For the most part, the story takes a back seat throughout the experience, but it is there to keep the flow of the game moving forward.
In terms of character, the player's character follows the age-old "mute character" trope in first-person FPS, where the only sound you'd hear from them is their grunts from the bullets they take head-on.
However, the developers went out of their way to make him expressive through body language, such as Johnny Turbo throwing a sick finger-horn after annihilating a group of enemies or throwing profanities at the enemy through hand gestures.
Additionally, the protagonist is accompanied by his companion, AI, called S.A.M.M., who is voice acted, and walks the players through the objective.
Overall, the game believes in players not worrying about the story and enjoying the fast, chaotic experience it is.
The game, which comes with one
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