We review the digital version of Concordia from Acram Digital. This much loved euro game makes the jump from your tabletop to your tablets and computers and we let you know how good it is.
Origins 2017. I’ve made quick friends with some fellow early-rising board gamers. We’ve dubbed ourselves the “8am Heavy Euro” group. During the show, we managed to play Kanban, Railroad Revolution, and Navegador in the mornings before the exhibit hall even opened. And at 8am on the final day of Origins I was introduced to Concordia.
Since that fateful Sunday in June I’ve played Concordia at least 35 times. I’m sure there are a few I haven’t logged in my trusty BGStats app. Needless to say, I love it. And there is now a digital version on Steam to dig into. So let’s see how it looks.
Surprisingly, Concordia hasn’t got a full review here on BGQ. It only gets the mention in my Top 10 Games of All Game and such. So if you know and love the analog version, feel free to skip down a bit. Otherwise, let’s briefly discuss how it works.
The map in Concordia is separated into a number of provinces, each with multiple cities. And each city produces one of the game’s resources: bricks, wheat, wine, etc. Each player starts with some money, resources, and two meeples on the board that the game refers to as colonists.
On your turn you’ll simply play one of the cards in your hand and do what it says.
There are a few other cards with less commonly used abilities, but those make up the bulk of what you are doing. And you’ll continue in this manner until all the cards have been bought from the display or someone has built their last house.
But the scoring is what really sets Concordia apart. Each card you add to your deck scores in a different way. Some
Read more on boardgamequest.com