To say the leap between PlayStation VR and PlayStation VR 2 is generational is underselling it.
There was a moment when I first got the package that I couldn’t believe just how light the box was. I was expecting something with heft, something akin to that of other VR headsets or even close to the original PlayStation VR, but it was incredibly light.
That was a sign of things to come. From opening the box, and unpacking the headset itself and the Sense controllers, it dawned on me that all that stood between myself and the games was the single USB-C cable, put on the headset, and play. Nightmarish flashbacks of processor units and multiple HDMI cables snaking from the back of the PlayStation 4 were wiped away by an incredibly light headset, with a near-instant set-up. It is as frictionless as non-wireless VR can possibly get.
My wonder at just how much of an improvement the PlayStation VR 2 continued throughout setup. The new screens, two new 2000 x 2040 OLED panels, burst into life as I was led through adjusting the headset’s eye-tracking, and focus, each done with satisfying physical elements on the headset, rather than digital readouts.
The headset itself, incredibly lightweight and expandable to even the largest of heads, makes diving into VR as simple as popping on a pair of swimming goggles. When compared to PC VR options, like the £1499.99 MetaQuest Pro, the PSVR 2 excels in almost every category.
PSVR 2 has a wider field of view, the screens are of a higher quality, and the price disparity, even factoring in the PS5 console, is evident. While the MetaQuestPro can boast its wirelessness, the selling point for PSVR 2 is clear, you simply can’t get VR performance that’s this good on a PC, for this price.
The headset uses
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