Everyone thought it was a little bonkers when Panic announced that they would be making a monochrome handheld gaming machine with a sort of subscription model where you can’t choose the games you get. DOA, right? Well, the pre-orders sold out so perhaps not. And fortunately, Playdate is a fun, weird, and promising device that’s exactly what it sets out to be, and for those attracted to its funky aesthetic and games, a worthwhile purchase.
The original idea of the Playdate was a truly pocket-size gaming machine that set itself apart not just with a black-and-white screen and the inclusion of a crank for gaming gimmicks, but a scheduled release of games that would appear automatically and regularly… a play date.
Unexpected levels of interest from gamers (20,000 first batch units sold out even at the rather high asking price of $180) and developers interested in something new and weird led them to expand the first “season” of games to 24, sweetening the deal somewhat. After a few delays due to COVID and the chip shortage, the Playdate is finally shipping, and Panic was kind enough to send TechCrunch one to test out, with games arriving on an accelerated schedule.
So how is it? Fun and weird — like an indie game or film that asks you to engage on its own terms, the Playdate is its own thing and comparing it to other devices isn’t really productive.
Side view of the Playdate showing USB-C charge port and 3.5mm headphone port. It looks canary yellow here but it’s more goldenrod. Image Credits: Devin Coldewey/TechCrunch
First, the device itself. I love it. It’s button-cute, banana-yellow, and Post-It-small. Panic and their partners at Teenage Engineering really nailed the look and feel.
On it you’ll find a directional pad, A and B
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