Gran Turismo 7 feels like someone letting you drive their incredibly expensive supercar, but only if you drive under 30 miles per hour and stay on suburban streets.
It’s a showcase for incredible cars that all look just about as realistic as a car could look in a video game, but if you even so much as want to drive one of the cars, the game will be sure to sit you down for a lecture about the history of gear sticks before you even get your hands on the key.
The latest in the legendary PlayStation racing franchise, Gran Turismo 7 is a game that vacillates between engaging driving mechanics that reward patience and skill and a menu system that’s so dull, so lifeless, and so convoluted that it made us dread progressing the game’s lacklustre campaign.
Essentially, you’re tasked with completing events in order to collect a certain type of car. You can then use these cars in future events, all the time earning currency to eventually buy whichever car you please. So far, so racing game.
However, inexplicably, this is housed in a strange series of menus that looks more like something out of The Sims than Gran Turismo. You’re given an overworld map with various locations which house things like tuning settings, the car showroom and your garage, however, it’s in the cafe that the game’s baffling choices really shift into a higher gear.
You’re summoned to a cafe, at which you’ll be spoken to by a talking head and tasked with completing sets of cars from literal menus given to you from this cafe. After you’ve collected all the cars on the menu, you’ll get a history lesson about the cars, their grouping and other facts about them that are so basic that someone that’s really into cars wouldn’t care, but so dull that it’s not going to
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