Milk and apple juice. Socks and sandals. Nirvana and sobriety. Some things just don’t go together.
However, like peanut butter and jelly or cocaine and the hind quarters of a sex worker, some combos just work. And the fusion of the genres golf, rogue-like, and deck-builder, in Triheart Studio’s Golfie, go together wonderfully too… apparently! Who knew?
But trying out new things doesn’t always last for the entirety of the product. Is Golfie a sporty gimmick or the next thing since sliced ham? Grab your clubs, call over your caddy and let’s find out.
The world of Golfie is gorgeous. A happy place where golf balls sing and dance all day and into the night, forever and ever, amen.
It’s just a very positive place to be. No bullshit, just happiness.
Simple, 3D, brightly colored, untextured and gorgeous. Everything shines and is well put together. Built in a basic kind of a way but built to last. There is little to complain about here because although it’s no-frills, the style fits perfectly and adds to the fun and simplicity of the Golfie experience.
With such simple visuals and lack of a story, Golfie better have solid, varied, fresh gameplay, you may be thinking.
My previous experience of being a golfer-gamer and basis for comparison was Albatross18, played many moons ago on PC. This was an online, similarly cartoony golf game that was not very skill-based but super-duper fun, with lots of tournaments, social features, and character skins customization.
The hook of Golfie is that it combines rogue-like and deck-builder within a golf game.
Golfie has far deeper gameplay than Abatross18, though still very easy to get to grips with once you have worked out the controls. Everything feels as smooth as a virgin, dew-strewn putting
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