While the incredible visual flair and genuinely weird eccentricities of Ghostwire: Tokyo remain a marvel from minute one until you wrap up the story, some gameplay repetitiveness and an abrupt ending make for a game that’s enjoyable but feels like it could have been so much more.
Ghostwire: Tokyo is the story of Akito, one of the few people left in Tokyo after almost all of the other citizens vanish. He’s soon inhabited by KK, a mysterious figure with his own agenda, who also happens to grant Akito special abilities, harnessing various elements to combat the spirits that walk the streets of Tokyo.
At the same time, the pair are hunted by a mysterious group wearing Hannya masks, who appear to have further knowledge about what has happened, and may be the key to fixing what’s gone wrong.
The game starts with an interesting premise, and all of the performances of the Japanese voice actors are great, even if the twists and turns along the way aren’t quite as intriguing as the mystery that is set up.
Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
There’s also a focus on Akito’s goal and specifically who he’s looking to rescue that distracts from the larger questions that the idea of spirits being trapped on earth pose. These are better explored in numerous sidequests and detective files throughout the game, but it’s strange that the main questline is quite generic, when little else about Ghostwire Tokyo is.
The core gameplay brings to mind a first-person shooter mixed with Marvel’s Doctor Strange. Your character’s fingers are whizzing in front of you producing sparks and jets of flame in a way that’s visually dazzling and surprisingly readable. While you start with one simple
Read more on videogameschronicle.com