They don’t make many games like Ghostwire: Tokyo anymore. The latest release from Tango Gameworks, the studio behind the terrifying Evil Within series, Ghostwire: Tokyo is a big-budget action game with a very specific focus. It isn’t stretched out with an unnecessarily large open world or superfluous online features. Instead, it offers something pure and straightforward: a mix of action, adventure, and scares in a tight package that can be wrapped up in less than 20 hours.
At the outset of the game, nearly every person in Tokyo has vanished, leaving the metropolis overrun with yokai, folklore creatures, urban legends, and vengeful spirits. You play as Akito, a human who was able to survive the cataclysm by merging with a spirit named KK, who infuses him with supernatural powers. The newly forged duo have a few goals in front of them: collecting the spirits of normal Tokyo residents that are still lingering around, rescuing Akito’s missing sister, clearing the city of a poisonous supernatural fog, and stopping an evil mastermind from creating a rift between the lands of the living and dead. Just a light to-do list.
Ghostwire actually feels like a mix of two very different kinds of games, which blend together rather seamlessly. At its core, it’s an action game that plays out kind of like a first-person shooter, only without guns. You’re able to wield a handful of different types of magic — wind, fire, and water — all of which have different attributes. Fire is great at long range, for instance, while you’ll want to use water once enemies get in close. There’s a Doom-like balletic feel to the combat, as you’re zipping around areas, ducking behind cover, and swapping between magic types that you blast from your hands. Much
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