It’s time for another From Software game! Gather around as we talk about Elden Ring, which needs no introduction.
I’ll get this out of the way: Elden Ring is possibly my favorite From Software game yet. I’m going to have to simmer on this (I’m on my second playthrough now) for years to come, but it’s looking really good based on a full completion and change. Let’s dig into this monstrous adventure.
Elden Ring (PC, PS4, PS5 [reviewed], Xbox One, Xbox Series X/S] Developer: From Software Publisher: Bandai Namco Released: February 25, 2022 MSRP: $59.99
One of the biggest selling points of Elden Ring is that it has an actually engaging open world. So many open games have become bloated messes, mere parodies of the genre, in recent years. Pins upon pins upon pins, with tie-ins and companion apps; it’s ridiculous in some cases. But Elden Ring feels fully complete, in the sense that discovery is paramount before reaching marked destinations for small dopamine hits. I constantly found myself looking off in the distance, and becoming fixed with finding out how to get somewhere. The EldenSekiSoulsBorne (coined!) spirit is alive and well.
Dead bodies in ornate chairs and the hubris of royalty is still a mood: and a unique one in the landscape of games. While the story is still very low key at times, I enjoyed the effort to pack in more lore via textual ruins, as it’s way easier to piece things together that are actually in the game, and not in an interview or wiki. I honestly couldn’t tell you which parts feel like they were touched by George R. R. Martin, but having read through all of the Game of Thrones book series, that’s fine with me. Miyazaki and company have been doing just fine on their own so far, and Elden Ring continues
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