Valve is taking Elden Ring performance issues into its own hands by working on an update to optimise the game for Steam Deck. Users on PC have reported numerous frame rate issues for which publisher Bandai Namco apologized, but Valve coder Pierre-Loup Griffais posted on Twitter (below) that his team is currently working on a fix that should benefit the game on Steam Deck.
Heavy stuttering and frame rate issues will be fixed next week, though a test version of the update is available now.
The graphics team has been hard at work on optimizing ELDEN RING for Steam Deck. Fixes for heavy stutter during background streaming of assets will be available in a Proton release next week, but are available to test now on the bleeding-edge branch of Experimental. pic.twitter.com/5oSnXtF2OG
IGN's own test of Elden Ring on Steam Deck showed that, in offline mode, it ran at around 45 frames per second and occasionally dipped below 30. The game is verified to work well on Steam Deck, but that applies to how it interacts with the hardware, not any issues that the game itself might have.
PC is the only platform that's faced the most serious performance problems, something Bandai Namco has apologised for. Despite the issues, Elden Ring is only growing in popularity on Steam, as it's hit higher peak concurrent users every day since it was released on February 25.
In our 10/10 review, IGN said: "Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path."
To make those choices with the best available information, check out our guide that features everything you could ever hope to know about Elden Ring,
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