It’s a weirdly good time to be a fan of Shockman. It’s not an extensive series, consisting of three games on the PC-Engine (the Japanese version of the Turbografx-16) and one title on the SNES via its Satellaview add-on. However, we only got one of these titles in the West, which was the second game.
However, we just recently got a fan translation of the Satellaview game, and not long after that, Ratalaika has seen to publish an official translation of the first game in the series, Kaizō Chōjin Shubibinman. Choosing the name Cyber Citizen Shockman to differentiate it from the 1992 Tuborgrafx-16 title, Shockman, it feels as though it came out of nowhere. And while it’s maybe not a must-play title, I’ll always celebrate a title getting localized.
Cyber Citizen Shockman (PS4, PS5, Switch [Reviewed], Xbox Series X|S)Developer: ShinyudenPublisher: RatalaikaReleased: May 19, 2023MSRP: $5.99
While Shockman was something of a Mega Man clone, Cyber Citizen Shockman has more of a slashing element to it. Your default attack is just a sweep of your sword, and if you want to fire rainbows, you’ll need to get permission from the sheriff. That’s just a fantastic assembly of ideas.
Cyber Citizen Shockman is a story about youths fighting Darth Vader. You’re maybe a robot. You get pushed out the door by a scientist who repairs you when you die. There are dragons? It’s a bit insane.
Rather than a series of levels, you’re given a map of the city, and you can choose your path and backtrack if you want to. After clearing a level, you’ll be rewarded by a citizen for saving them and can sometimes buy gear from specific spots on the map. It’s not a bad setup, though navigating it is strangely unwieldy. Most importantly, though, you don’t have to
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