The near future is a fairly bleak proposition. Whether it’s the erosion of our basic rights, a virulent pestilence that continues to lurk in the background, or a vicious bunch of supernatural creatures intent on removing all of your red drippy stuff, it doesn’t feel as though the human race has much to look forward to. In Bethesda’s Redfall it’s definitely the third option, as you take on a brood of vampires across an isolated island in either single or co-operative play.
Things have gone horribly wrong in the town of Redfall. This once pleasant patch of Massachusetts has now been overrun with bloodsuckers, supported by a batch of deluded cultists. The enigmatic Hollow Man and the terrifying Black Sun lead the coven, their plan ensuring that no one is leaving the island, creating walls of seawater that has separated the landmass from the mainland, while the sun has been blocked off by a permanent eclipse. It’s up to you to fight them off and unravel the mystery, but you’re thankfully not entirely alone in Redfall, as you soon set up a base of operations with a number of survivors who’ll aid and support you as you all try to survive this location-specific apocalypse.
Redfall offers four distinct characters to play as, each of which has their own unique supernatural abilities to help despatch the undead quicker than an Amazon driver with a weak bladder. Jacob Boyer is a former special forces sniper who’s acquired a ghostly raven companion and the ability to cloak himself. Layla meanwhile utilises telekinesis to attack and move around the island. Hailing from the UK, Dev is an inventor who brings a bunch of technology to the conflict, and finally, Remi is a combat engineer with a penchant for explosives.
The four protagonists
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