Red Dead Redemption 2 is a massive game, and like most massive AAA open-world games, it utilizes many overlapping systems and mechanics which run collaboratively with one another. These systems allow the player to feel free in exploring the game’s open world, and means Rockstar does not have to specifically program every possible activity the player might get up to in Red Dead Redemption 2. One universal system is the game's combat mechanics. RDR2 is a Western action shooter, and as such it allows players to shoot at enemies who will react realistically to being shot.
However, since most NPCs in the game are built to follow these same set of rules, this means most NPC will react realistically to being shot. This landed Rockstar in some hot water after Red Dead Redemption 2 released and videos were shared of players attacking a suffragette NPC. Despite no one at Rockstar ever specifically programming what would happen when the player attacked a suffragette, the game's universal combat mechanics still made it possible.
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These universal game mechanics don’t always mesh well together, however, as a Reddit user named Allstar818 recently found out when they tried to bring in an escaped prisoner to the Rhodes Sheriff's Office and ended up being arrested for kidnapping. The game allows players to complete bounty missions and turn in escaped prisoners to the various Sheriff’s Offices found in the towns dotted around Red Dead Redemption 2’s map. To facilitate this mechanic, players have a lasso they can use to hogtie NPCs. However, as with the game's combat mechanics, this system applies to most NPCs in the game, and the player will become wanted for
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