Unfortunately, cheaters can be found in almost every online multiplayer game. Whether it's aimbots and wallhacks in shooters, or idle-miners and real-world-money spenders in MMOs, video games are plagued by them – primarily due to the amount of cheating software easily available for purchase. Different games have different ways of dealing with them, but the most prevalent is a ban wave. However ban waves are slow, imprecise, and can be worked around, So, Ubisoft decided it's going to mess with Rainbow Six Siege spoofers.
Spoofers are cheaters who use tools that allow them to play with a mouse and keyboard setup – which is undeniably more precise – on console servers, where everyone uses a controller. In many cases, they then use another tool to change their IP address, allowing them to evade getting banned. Rainbow Six Siege has been struggling with this issue for a long time now, so Ubisoft has come up with a creative way to handle it. Mousetrap is the game's new anti-cheat software.
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The system identifies players who are spoofing in real time and adds a bit of input lag into their game. This starts off slowly, almost unnoticeable at first, but the lag then ramps up with every match. Eventually, instead of simply getting banned, cheaters will have to suffer the frustration the lag adds, along with all the deaths that come with it. The best part is that spoofers won't even realise this until they're a good few games in.
They will be getting a taste of their own medicine, although manifold, as they enjoyed the dominance that mouse and keyboard gave them for so long. It puts a smile on my face thinking somewhere there will be a spoofer
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