Qualcomm just released a reference design that fixes what might be one of the most annoying things about AR glasses. Of course, there are multiple problems with this new technology, and solving one doesn't necessarily mean the future is already here. This is a significant step forward, however, and Qualcomm's design can be picked up and improved further by manufacturers that make use of this reference design.
Augmented reality is already here and usable in various forms, yet it's still quite limited. Imagine driving to the Grand Canyon or some other natural wonder and having to experience it through a tiny window rather than taking in the full scope of its glory. The expansive contrast of craggy rocks intermixed with the lush green foliage of the high desert, dappled with light, seemingly stretches endlessly into the hazy distance. Seeing this through a small rectangle, one feature at a time would be frustrating, yet that is what most AR solutions are like when using a smartphone. AR headsets and glasses have the potential to fix this problem.
Related: How Qualcomm's New Wi-Fi 7 System Improves Immersive Experiences
Qualcomm's new reference design for AR glasses includes a significant breakthrough, wireless connectivity. Most AR glasses need a wired connection, a tether to a smartphone, to borrow some extra processing power to handle the difficult task of processing somewhat realistic or compelling graphics at high resolution, rapidly enough to avoid lag while tracking head movement and aligning the generated imagery with reality. To make lightweight AR glasses, a smartphone or other external processing is required, and going wireless is an important step.
Qualcomm’s XR2 reference design will be used as a building block
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