The Teen Titans video game from 2006 ended with a plot twist that no one could have seen coming, revealing that it was the player who was the real villain all along. Self-referential humor was a staple of the animated Teen Titans series the game was based on, and it was translated to the game's story too. However, the endgame plot took things a step further by breaking the fourth wall completely, showing that the player wasn't the group's ally, but an enemy instead.
Teen Titans was a game for the PlayStation 2, GameCube, and Xbox based on the cartoon of the same name. The cartoon was incredibly successful, and the five members of the titans in the show are now the five most iconic members of the team as a result, especially with Beast Boy and Raven becoming a beloved couple among fans. The game itself is a pretty competent beat'em up with solid single and multiplayer modes. However, the storyline may be its biggest talking point.
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The plot of the game involves the Titans buying a video game about themselves and being sucked into it. The Titans have to play their way through the game, which involves them facing a variety of villains that they had battled before in order to escape. Throughout the game, they are unable to pin down who is the mastermind behind their situation. The first real guess that they make is Slade, Robin's primary archenemy in the series and a villain who appeared in the Batman: Arkhamgames, but his relatively early defeat disproves that. Afterward, it seems that the one-shot antagonist Master of Games is the true villain that has been tormenting Robin and his allies, but despite being the final boss, he is not the culprit
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