Released in 2016, Sony’s PlayStation VR is perhaps the most significant virtual reality venture in the realm of console gaming. While its direct competitors have mostly abstained from the technology since failed experiments like the Sega VR and Nintendo Virtual Boy tempered consumer interest in the mid-90s, Sony’s PSVR proved that VR gaming is more than just a passing trend. In fact, Sony opted to double down on the ambitious peripheral, confirming that a PS5-compatible sequel to the headset is on the way. Plus, recent patents filed by Sony suggest that the new peripheral will implement advancements like eye tracking and directional haptic feedback.
Lack of tactile feedback is a common criticism leveled at VR tech, and, while PSVR allows developers to immerse gamers in ways once thought inconceivable, that verisimilitude is easily shattered when walls can be clipped through and when heavy weapons handle as casually as the average NERF blaster. Some thought that the latter issue may have been solved when Activision moved to patent a haptic gun VR peripheral in late 2020, but Sony may also be looking to amend these drawbacks by including twin haptic sensors in the PSVR headset.
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For some VR newcomers, standing around with a box strapped to one’s head was a strange experience, but PSVR 2 may well be turning that negative into a positive. With haptic motors included in the headset, gamers will theoretically be able to feel their teeth rattle as they’re met with the blast wave of a distant explosion or feel some actual pushback should they try to force their head through a digital wall. These new features are said to work in tandem with the PS5 console’s 3D
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