I've said it once, and I'll say it several times again. I'm exceedingly pumped for Prince Of Persia: The Lost Crown - and so is Prince Of Persia creator, Jordan Mechner. When I visited Ubisoft Montpellier at the end of May, one of things game director Mounir Radi told me about during my visit was how relieved he felt after showing Mechner a very early prototype. And in speaking to Mechner earlier this week about how he feels about The Lost Crown now, he tells me that "what I've seen so far of their modern 2D Metroidvania take on [Prince Of Persia] has got me excited and very eager to play."
Radi's trip down memory lane began when I asked him how he thought players might react to The Lost Crown being announced. "I just don't know, to be honest," he said. "We're confident in our idea, you know? When you have Jordan Mechner, the creator - because we worked together and we showed him a specific stage - you should have seen my face the first time I showed him the game," he says with a panicked, wide-eyed look about him.
Mechner was not directly involved in The Lost Crown's development, Radi states, but he said "it was super important for me and for the team to respect his mind and his legacy" with the series.
"At the beginning, Jordan was like," Radi pauses to narrow his eyes and squirm around in his chair a bit to mimic Mechner's initial reaction. "You know, literally. But by the end of the demo..." Radi relaxes into a pleased, nodding grin. "He was super cool with it. He had tears in his eyes and he said it was a true Prince Of Persia, and I was like, with a big grin, 'Oh my god!'" he exclaims loudly. "Because this is what, for us, is super important. Everything is on the details, you know, some sounds, some traps, some
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