Pokemon owes me a good cave. I put up with years of terrible Pokemon caves, and the minute they have the opportunity to make a good one, they somehow make them worse. Caves are probably the best indicator of the way Pokemon has gotten too afraid to let go of our hands even for a second, and if Scarlet & Violet is going to combine the best elements of Sword & Shield and Legends: Arceus, then it better bring with it a good cave. The only issue with that is both SwSh and Legends have terrible caves, but here's hoping two wrongs somehow make a right.
Everyone hated the caves in Pokemon Red & Blue. You needed to give a Pokemon the otherwise useless Flash HM, they were swarming with wild Zubat, and you were endlessly going up and down ladders. However, they were a crucial part of the game. In Pokemon Yellow you first encounter Jessie & James in a cave, while Mewtwo, Articuno, and Moltres are all found in different caves. You grab your fossil Pokemon in a cave. Some of the most interesting and challenging Pokemon are found in caves, and the late-game caves required you to visualise not just your current floor, but those beneath you as well, so you could drop boulders to complete puzzles.
Related: New Eeveelution Has Already Been Practically Confirmed By The AnimeThey were hard going at times, especially as healing required you to plan ahead with Potions, getting out of one when you were lost was impossible without an Escape Rope or a Pokemon with Dig, and they could feel like roadblocks along your adventure rather than part of it. What fools we were as children. How I long for these stupid caves back. Probably because too many of us whined about the caves making these incredibly easy JRPGs feel vaguely like a struggle (if only
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