Remedy Entertainment may have signaled that it's starting to work on a sequel to Control, but that doesn't mean it's providing any details yet. Since the sequel was announced last year, fans have been left hanging. That's not necessarily surprising, since it sounds like the Control sequel is still in very early development, but nevertheless, a sequel has so much potential that fans can hardly wait. Jesse Faden may have been able to fight back the Hiss for now, but her journey as the Federal Bureau of Control's Director has only just begun. The Control universe has plenty of other supernatural forces to throw at her.
While it'll be great to fight some new supernatural threats with Jesse's Service Weapon and supernatural powers, Remedy also needs to remember to cultivate some human connections for Jesse Faden. Control has a variety of supporting characters who went a long way to flesh out the Bureau, but none of these characters ever felt quite as important as Jesse's brother Dylan. As the motivation behind Control's plot, it makes sense that he'd take such a central role, but the Control sequel needs to let Jesse spread her wings. Jesse's fellow Bureau staff deserve deeper connections with her than Control made time for.
Control's Sequel Should Change Its Approach to Narrative
In the original Control game, Jesse interacted with quite a few Bureau members, like Emily Pope and Simon Arish, but her relationships with them felt a little distant for much of the game. At the start of Control, Jesse is highly distrustful of the Bureau since they likely kidnapped Dylan. Jesse also fears what they'll say about her otherworldly guide from childhood, Polaris. Over time, these fears fall away as she cooperates with the Bureau as the new
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