Pokemon has needed to shake up its formula for years now. While I was a fan of Sword & Shield’s Wild Area – a clear test for a fully open-world RPG and not a bad stepping stone – the other routes were generic and the towns often one-dimensional. Legends: Arceus completely flipped the series on its head, ditching 90 percent of battles for a more fluid approach to catching Pokemon. Fans have been wondering whether Scarlet & Violet would continue to revolutionise in the manner of Legends: Arceus or take a step backwards to give us something more traditional.
The latest trailer for Scarlet & Violet gave us a host of new information about the forthcoming games, not least revealing the release date, the cover Legendaries, and the fact that it does have a fully open world and four-player co-op. It also revealed Lechonk, which is amazing in itself.
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However, the part I want to look closest at is the differences between the games themselves. Traditionally, the only differences are a handful of exclusive Pokemon and, in Sword & Shield’s case, some different gym leaders. They’re basically the same game, just altered to encourage trading. I think that’s all going to change in Scarlet & Violet.
I believe that Pokemon Scarlet will be set in the past and Pokemon Violet the future. You’ll explore the same region in each, just potentially millennia apart. And how have I predicted this? We’ll start with the Professors.
This is the first time that companion games have different Professors. Why is this? Is it because Game Freak wanted to design two hotties to guide your journey? Maybe. What if it’s because they’re not alive at the same time – perhaps Turo is a descendant of
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