Pokemon games have come a long way since the release of Pokemon Red and Green, and the franchise is moving forward with new projects for both side games and mainline titles. Pokemon Scarlet and Violet were announced around a month ago, and ever since there have been many comments and ideas from the community about what the Generation 9 games should look like or which features should or shouldn't be included. Of course, one of the more talked about features is the catching system from Pokemon Legends: Arceus, which many fans want to see inPokemon Scarlet and Violet to a certain degree, especially because the games are fully open-world.
Another popular request is for Pokemon Scarlet and Violet to include difficulty settings, something that was rumored for Pokemon Legends: Arceus and done only once in the lifespan of the franchise, in Pokemon Black and White 2. The purpose of difficulty settings in new Pokemon games would be to bridge the gap between the various generations that play the titles, making them simultaneously more accessible and more challenging, based on the players' selection. Regrettably, this was attempted in the wrong way in Pokemon Black and White 2 by gating difficulty settings after beating the base game, but Pokemon Scarlet and Violet can and should do better.
Pokemon Scarlet and Violet Fans Hope Games Avoid Fire-Type Starter Cliche
There's a common belief that Pokemon games are too easy and forgiving for adults, making the experience less enjoyable because one can simply steamroll through the game in a day or two. However, Pokemon Legends: Arceus proved that there can be challenging Pokemon games to a degree, even for veterans of the series. The experience is still subjective, though, and not everyone
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