Earlier today, Nic did me a great injustice by waving aside my suggestion that he write about Shroom And Gloom, because "I want to read you describing mushrooms in interesting ways". Nic, I have no interesting ways to describe mushrooms right now. I used up all the mushroom lore I've ever gleaned from real-life foraging when I wrote about Morels 2, and I spent most of that article whining about unicorns. The best I can do as regards Shroom And Gloom is to say that these Shrooms do indeed look very Gloomy, possibly because some mad human has wandered into their warren and is now stabbing and eating them.
The aforesaid mad human (that's your character, yes) does not even bother to finish murdering the fungus folk before dining out on their butchered brethren. Slay a mushroom with a fireball, and you'll render the corpse "Toasty" enough to consume, stuffing its portly, seared body into your mouth even as you slice another mushroom with a wavy dagger. If this were an actual foraging expedition you'd at least want to count the spots and gills before sinking your teeth in.
Find a fleshy prototype for Shroom And Gloom on Itch.io. It's certainly got atmosphere, with a soiled 3D parchment world of unpleasantly nested 2D rock and vegetation. Moving along the branching path feels like crawling down somebody's intestine. Somebody who's been eating a lot of mushrooms, and treasure chests. Gangs of pugnacious toadstools pop up at intervals, ranging from tiddly, er - consults Usborne Spotter's Guide - Puffballs to rampaging Stinkhorns. Is this interesting yet, Nic? When I used to write for Edge, they'd chop your commission in half for calling things "interesting". It was one of those banned Edge words, like "wowza" and "ginormous".
You'll massacre the mycelium using ability cards, the mushroom's traditional foe. After 20 minutes with the demo, the card-battling is notable for a couple of reasons: firstly, the absence of conventional healing skills in battle means you'll want to
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