Admittedly, GreedFall II: The Dying World was my first experience with the franchise, and it really wasn't a good one. Even though the game is in Early Access, I don't think it's even ready for that. Within the first 30 minutes of the game, I was immediately aware of how janky this game was and how dated it felt despite being developed and released for a modern audience. Admittedly, after seeing the main menu, I was hopeful and thought that the game had a lot of potential, as it's very aesthetically pleasing. However, my feelings were in the wrong place.
I got into the opening cutscene, which then took me into character creation, and I was hugely disappointed. The character creation was severely lacking- with the only options that 'mattered' to change being the hair. The several face presets that were available didn't offer much variation, and most of them had no 'attractive' qualities. There was only one face preset that I found remotely tolerable with the wild, untamed curls I used. It has been confirmed that face sliders will be added in the future, which is at least an upcoming benefit to making pretty characters in the game. Overall, the character creation is severely lacking, and the physics of the hair reminded me of that from The Sims 3. It had a chunky choppiness to it and didn't really provide much realism.
GreedFall 2: The Dying World is my first introduction to this franchise, and I immediately struggled to get to grips with it. Perhaps if I had used a controller, I would not have struggled as much, but this was really tricky. While there were tutorials given to you, it didn't really feel as if they were beneficial in any way whatsoever. As someone who had never played a game with this kind of combat system, I immediately found myself struggling. I read the tutorials, but they did not really provide enough information about them. However, once the combat clicked, it really
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