Almost two years into the lifecycle of its PS5 console, Sony has adopted a multi-platform approach for its gaming division that has seen heavy investment in PC ports, mobile games, and live-service titles.
Speaking to Axios, PlayStation Studios chief Hermen Hulst explained that Sony's expansion onto PC and mobile hardware came from the company realizing that the traditional console cycle was becoming unsustainable as game development costs began to rise. Hulst said that Sony plans to build up its «internal capability» to make mobile games--such as the acquisition of Savage Game Studios in this space--and will also work with external partners on its projects.
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«Further investments in areas that will strengthen the expansion on to PC, on to mobile and into live-services, that's definitely a possibility for us,» Hulst also said to Reuters.
The current approach by the company is one where it chases the limited leisure hours that people have by offering games and multimedia products. Recent examples include an upcoming HBO Max series set in the world of The Last of Us, an adaptation of Guerrilla's Horizon series coming to Netflix, and a Ghost of Tsushima film. Sony's live-service games are currently in deep development under multiple studios as well, and Hulst added that Sony isn't «excluding bringing some of our beloved existing franchises,» into that format.
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