The PlayStation 5 Pro rendering is said to be about 45% faster than the base model, and its ray tracing performance double to triple that of the original console, according to rumors circulating online.
In a new YouTube video, Moore's Law is Dead shared an alleged leaked document that provides new information on Sony's current generation hardware refresh. The console will come with three key features, which include a larger GPU with faster system memory, which will provide a 45% faster rendering over the base model, a better ray tracing architecture, which will deliver up to three times, four times in some cases, better ray tracing performance over the original PlayStation 5, and a powerful custom machine learning architecture supporting 300 TOPS of 8-bit computation, 67 TFLOPS of 16-bit floating point, that will power the PlayStation Spectral Super Resolution upscaling/antialiasing solution.
The alleged PlayStation 5 Pro leaked document provides additional details on the PlayStation Spectral Super Resolution solution. This upscaling tech will use PlayStation Machine Learning to perform super resolution processing on input data to generate color buffers with a current maximum support of 4K resolution. Updates planned down the line will also introduce support up to 8K resolution.
As for how the PlayStation 5 Pro upscaling solution will work, the document says that the machine-learning enhanced version of Temporal Anti-Aliasing will replace game native TAAU or temporal upsampling, with inputs similar to NVIDIA DLSS and AMD FSR and with full HDR support. The tech will also use pretrained graph parameters, so it won't require per game training, use roughly 250MB of memory, and take around 2ms to upscale 1080p to 2160p.
While the leaked document looks legit, as some of its contents align with other PlayStation 5 Pro rumors circulating online in the past few weeks, we
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