While Persona 6 shouldn't imitate Persona 5 wholesale, there are a lot of great lessons that the next big Persona game can take from its predecessor. For instance, Persona 5 found a lot of untapped potential in the Social Links explored in Persona 3 and 4. Upgrading Social Links into Confidants that all offered unique perks was a great idea, and hopefully Atlus' next game explores the Confidant space in more detail, creating even bolder perks that the new Persona protagonist can earn by making friends. The principles of Persona 5's dungeon design also deserve to be passed on into the next game.
The Persona series has always offered players dungeons to crawl through, but Persona 5 did so in style. Palaces revolutionized the Persona dungeon blueprint by implementing lots of clear structure while adding vastly more personality to the dungeons. The result is that Persona 5's Palaces are all extremely memorable, even if not every Palace is equally beloved. Persona 6 has the chance to perfect the Palace structure by coming up with similarly creative dungeons that make the most out of Persona's overarching narrative. In order to be as popular as Persona 5, Persona 6 has to learn from the success story of Palaces.
Atlus' Xbox Launches Offer Hope for a Multiplatform Persona 6 Release
Before Persona 5 came around, Persona dungeons were pretty simple. Players spent a lot of Persona 3 and 4 running through hallways and battling Shadows, and while sometimes players had a puzzle to solve, the vast majority of the dungeon experience added up to surviving the onslaught of semi-random encounters. While this made the likes of Persona 4 a great RPG for grinding, it also made these dungeons awfully repetitive. Persona 4 may have offered
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