One of the most impressive and divisive character archetypes in Dungeons & Dragons is the straight arrow Paladin class, known for being the Lawful Good fighter/healer combo in older editions. While the Paladin has many differences from Clerics, both have many of the same strengths and weaknesses that could be rebalanced as 5E eventually moves into 6E.
Currently, the Paladin class itself is one of the better when it comes to directing players on how to role-play their characters, even if that guidance can be somewhat limiting. However, one already existing concept and subclass within the Dungeons & Dragons Dungeon Master's Guide could be expanded to give a much wider range of options for Paladins, making them more dynamic and interesting to play as.
Should Dungeons and Dragons 6E Add Lots of New Player Classes?
Among the many subclasses for the Paladin, referred to as a character's Sacred Oath, the Oathbreaker is unique in that it actually requires an Evil alignment, rather than the standard Lawful Good that was previously forced on the class in older editions. This makes for a particularly interesting subclass already, usually being used by a Dungeon Master to craft an enemy for players to fight, since Evil characters tend to be in the realm of one-off adventures rather than ongoing campaigns. That being said, this flexibility in the rules that allows for there to be Evil Paladins could be useful when it comes to giving the class more depth in the transition from D&D 5E to 6E.
One way to improve on the Oathbreaker, both for the sake of creating villains as well as player characters, is to allow for the change in alignment to be more of a slider, rather than landing on two extremes. Essentially, players and Dungeon Masters
Read more on gamerant.com