First announced back in 2020, the Perfect Dark reboot is one of several Microsoft games that were initially announced with CG trailers, only to be barely mentioned in the following years. A few of those games though – including Fable andAvowed – re-emerged at the Xbox Games Showcase earlier this month, but with Perfect Dark still MIA, questions continue to be asked about what kind of progress it’s making behind the scenes, if any.
And according to a new report published by IGN, the prgress has been quite slow. The report sheds light on the last five years of production for Perfect Dark, which have been characterized by a string of setbacks. And though the game has finally started taking shape ever since Crystal Dynamics was brought on board – with the Tomb Raider studio now reportedly all but leading the project – it’s supposedly still in pre-production, five years into its development cycle.
According to the report, citing anonymous sources who have worked on the project, Perfect Dark is still “in the earliest stages” of production, and is still said to be roughly 2-3 years away from launching. Reportedly, development was all but restarted from scratch last year, with the project having shifted to Unreal Engine 5.
IGN’s report also sheds light on detail that previous reports have claimed, like the fact that before Crystal Dynamics, The Initiative was co-developing Perfect Dark with Certain Affinity, the studio currently working on Halo Infinite’s battle royale experience, Tatanka (Certain Affinity is also rumoured to be working on an Xbox-exclusive Monster Hunter-style game).
The working relationship between Certain Affinity and The Initiative was constantly strained, however, which is why eventually the former was
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