Though Obsidian Entertainment is perhaps most known for 2010's Fallout: New Vegas, recent years have wielded more unpredictable results. From South Park: The Stick of Truth to The Outer Worlds, which already has a sequel in the works, the California-based developer has released a plethora of games that satisfy a number of niches. While most reside in the role-playing genre, the differences between each Obsidian Entertainment game are usually vast, as the company has showed its versatility in a number of disciplines, proving its worth to parent company Microsoft.
The Summer Xbox and Bethesda showcase was full of surprises, from an in-depth look at Starfield to the reveal of Xbox's partnership with industry veteran Hideo Kojima for his next project. One element of the ~90-minute presentation that wasn't a shock was the announcement of Pentiment, a title that was rumored for a while. It's a game that once again stretches the expertise of its developer, looking to capture the attention of fans of Disco Elysium with its slow, methodical approach to game design. This is far from the frantic gunplay of The Outer Worlds, but with an experienced team at the helm, it could have as much of a positive impact on the industry.
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While Obsidian Entertainment's games are never ugly, the developer isn't known for its visuals. South Park: The Stick of Truth is a faithful recreation of the show that spawned it and Pillars of Eternity's fluid gameplay and complex RPG systems are what makes it great. Pentiment looks stunning, draping itself in a middle-ages European art style that feels like a love letter to the history it's retelling, while also standing out in the AAA gaming space; a
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