Fighting Discover Path of Exile Grinding Gear Games Sentinel

Path Of Exile's Sentinel expansion adds new ways to make the endgame harder

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Action RPG Booking How Disco Elysium's Weirdest Rules Make D&D Better
The 2019 release of Disco Elysium raised the bar for writing in RPG video games, and given its clear homages to tabletop RPGs, Dungeon Masters can borrow some of the Disco Elysium’s unconventional approaches to make Dungeons & Dragons campaigns better than ever.  Unlike D&D, combat is not the focus of Disco Elysium as there are few opportunities for players to solve problems with fisticuffs or gunplay. Instead, the game focused on skills, and it used those skills in unexpected ways, a technique DMs can copy to enrich D&D. Although Disco Elysium is a scripted work, the sheer volume of branching possibilities presented by the game offers an ideal rendition of a well-prepared DM who is also comfortable with thinking on the fly.  By emulating the Disco Elysium approach to skills, as well as the developers’ thoroughly fleshed-out scenario planning, DMs can give their campaigns a bit of Disco style, which includes allowing for spontaneous humor and player agency to ensure every session is memorable.
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