An introduction to the rules of Disney Lorcana, the new trading card game from Ravensburger, have leaked a little early as part of Game Trade Magazine’s May cover story. Issue #279, like all other issues of GTM, is intended to be read by an audience of independent retailers, but the multi-page product snapshot answers a few looming questions about the highly-ancitipated new game. Here’s what we know.
“Disney Lorcana is an exciting new collectible trading card game (TCG) featuring glimmers of Disney characters who appear in both familiar and reimagined forms,” reads the beginning of the advertisement. “Developed by Ravensburger, Disney Lorcana is designed to be accessible and welcoming for newcomers to TCGs while still offering strategic depth and challenges for experienced players.”
According to the copy, players (called illumineers) are racing to be the first to gather 20 lore. Each illumineer begins with seven cards in their hand, each drawn from a personal 60-card deck. Beginning with the first round of play, illumineers take cards from their hand to create a pool of ink, the game’s energy resource. Like land in Magic: The Gathering, ink is then used to summon creatures and to cast spells. Decks are each composed of no more than two colors of ink, and can be purchased as pre-constructed starter decks.
“All cards have an ink cost,” the ad continues, “that can be paid with the ink in your inkwell. The more cards you have in your inkwell, the more powerful cards you can play and the more you can do.”
Lore — Disney Lorcana’s stand-in for life or hit points — is generated by sending characters on quests. By “exerting” these characters (turning them sideways on the table) players will earn their value in lore, which is
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