Now that the Overwatch 2 beta has been out for about a week, players who were lucky enough to get access to it have had a chance to put their two cents in. Some things, like the new Push game mode, new maps, and reworked heroes are welcome additions. The rest of the beta, however, feels too similar to the first game in the eyes of some players. Most of the heroes' abilities remain the same, returning Overwatch maps have only had their times of day changed, and the gameplay loop of fighting for a single objective is beginning to show its age. One unchanged aspect of Overwatch that made its way into the sequel is the role queue.
Role queue was introduced in Overwatch on September 1, 2019 — three years into the game's life cycle. It replaced the classic quick play and ranked game modes by limiting party compositions to two supports, two tanks, and two damage dealers (commonly referred to as «2-2-2»). Players looking to play a specific hero role would queue up in the lobby, where they would wait impatiently for a game. There has been a lot said about Overwatch's role queue mechanic — some good and some bad — but upon seeing it implemented again in Overwatch 2(it uses the same system but with one less tank), it is apparent that role queue isn't the way forward for the game's PvP system.
Doomfist is Not The Only Character That Should Change Roles in Overwatch 2
The main reason Blizzard implemented the 2-2-2 system was to prevent competitive teams from running compositions that were either too overpowered or boring to watch. Those who know of the infamous GOATS meta — a team composition comprised of three supports and three tanks — will know just how long it plagued competitive play. The skirmishes that played out during the
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