Overwatch 2 has recently released its second beta, wherein players on PC and consoles are able to preview the highly anticipated hero-shooter before the free-to-play multiplayer is fully released in October. Along with changing the team setup, Overwatch 2 is adding a variety of new maps, modes, and heroes that are an attempt to mix up the gameplay even further. The sequel’s goal is to create a more diverse and fast-paced game when compared to the original, and it is accomplishing this goal by tweaking heroes’ kits and adding brand-new heroes.
It seems that most of the changes being made to current heroes revolve around creating more independence or mobility. The new passive role abilities, for example, now give each role a particular set of buffs, with Tanks causing less Ultimate build-up, Supports regenerating health, and DPS characters having increased movement speed. These changes alone heavily impact the gameplay; however, it is the new heroes and their abilities that prove how Overwatch 2 is attempting to create more mobile heroes.
The Biggest Controversies Tied to Overwatch 2
Many of Overwatch’s heroes already have kits that provide quite a bit of mobility, but with developers decreasing team sizes to five and encouraging aggressive and frequent encounters, it is crucial that characters are able to dip in and out of the fray as quickly and efficiently as possible. With that said, many of the original heroes have received reworks that allow them to move more quickly while continuing to provide for their team.
Orisa is a Tank character who often acted as the anchor for her team with a deployable shield and Ultimate that would buff teammates near its position. Overwatch 2’s Orisa has now lost her shield and replaced it
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