Halo Infinite has had its ups and downs, with a rocky first multiplayer season and a frustrating progression system. However, now that the newest entry in the Halo franchise has entered its second season, it seems to be on-track to become another hit multiplayer game. The latest update for Halo Infinite released some much-needed additional features such as maps and game modes, but many fans are holding out for the release of some other classic modes.
There are now a variety of different game types that players can choose in Halo Infinite, some like Last Spartan Standing being unique to the latest entry in the series. Halo Infinite could appease its fanbase by introducing some of the most popular game modes from past iterations.
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Halo 5: Guardians may not have been the most well-received title, but it did introduce a unique and beloved game mode: Warzone. Not to be confused with Call of Duty’s battle royale, Halo’s Warzone pit two teams of 12 Spartans against each other in a battle to capture bases and destroy the enemy team’s base core. Matches were played on the larger, Big Team Battle maps and added a twist by including AI-controlled Covenant and Promethean enemies.
This game mode is different from any other Halo multiplayer mode because it acts as more of a versus campaign that included both PvP and PvE elements. It came as a nice change of pace from the usual multiplayer and remains popular to this day. Fans have been demanding the mode return in Halo Infinite, as it would fit well with the added equipment mobility and could better utilize Big Team Battle maps.
Firefight was first introduced in Halo 3: ODST, the only multiplayer mode specifically for the title. It is a
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