To renew player interest inRainbow Six Siege's second season of its seventh year, Ubisoft dropped a revamped M.U.T.E. Protocol game mode. While the original M.U.T.E. Protocol was a heavily modified version of Secure Area, the new M.U.T.E. Protocol: Flesh and Metal takes cues from both Rainbow Six Siege's Team Deathmatch and other games' modes.
A far cry from Rainbow Six Siege's traditional gameplay, M.U.T.E. Protocol: Flesh and Metal immediately drops players into combat. Gunplay is quick and movement is quicker thanks to the removal of gadgets on an even playing field. Those who partook in Rainbow Six Siege's last event, Rengoku, will feel right at home playing M.U.T.E. Protocol: Flesh and Metal. But while the game mode is pretty straightforward, the systems that make it work are unique.
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M.U.T.E. Protocol: Flesh and Metal takes place in a futuristic version ofRainbow Six Siege's Tower Map. Each round takes place on a different floor, with attackers and defenders starting on opposite sides of the map. There are 17 operators to pick from, but they all start with submachine guns and two charges of Oryx's Remah Dash.
Once a match starts, players run around the map looking to eliminate opponents. Defeating an opponent in M.U.T.E. Protocol promotes a player and their equipped weapon. Getting killed, on the other hand, demotes the player and gives them their previous weapon. Players must reach tier 10 to unlock the Golden Hammer: the only weapon capable of destroying the brain case located in the middle of the map.
On the surface, M.U.T.E. Protocol: Flesh and Metal works like a traditional gun game mode. Players run around bashing through walls with their
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