Vince Gilligan once pitched a Breaking Bad game in the style of GTA. For all his writing is some of the sharpest on TV and his characters and themes have provided the medium with some of its darkest and most fearsome moments, it's endearingly sweet how naive he is about the whole thing. It's easy to forget, as grown adults who had dedicated their lives to toys, that many other grown ups have not touched a video game in decades, and are often perplexed at how their popularity has entered the stratosphere, and confused as to the evolution games have rapidly undergone. A lot of times when I hear these interlopers discuss video games, it draws an eyeroll or a shrug, but when Gilligan recently talked about his game idea, I can't help but smile.
On a recent episode of the Inside the Gilliverse podcast (side note: that's just a bad name all over, right?), Gilligan revealed his lack of knowledge of the video game world in such a charming way. "I'm not much of a video game player, but how can you not know Grand Theft Auto," he said on the show. "I remember saying to the guys that are off running Apple now, who said yes originally to Breaking Bad, 'Who owns Grand Theft Auto? Can't you have a module, can there be a Breaking Bad [game]?' [It] still makes sense to me!"
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It makes absolutely zero sense to me, Vince mate. A Breaking Bad module? Like a mission or DLC pack, a la Stranger Things in Far Cry? I guess that maybe could have worked, although I likely would have hated such a cheap tie-in, but is that even what he means? Or does he mean more of a sandbox adventure game, much like GTA, but set in the world of Breaking Bad?
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