The fact that live-service games are extremely successful is surprising to absolutely no one in 2022, and EA in particular has had substantial success in this niche, even though this wasn't always the case. Games such as Apex Legends and FIFA Ultimate Team have proven time and again that they are massive money-makers over long periods of time.
According to Geoff Keighley, however, EA's live-service success is even more substantial than what some might've expected it would be. The company's latest earnings call outright stated that live-service titles were responsible for well over half of EA's total revenue, making it obvious whether it would keep investing in similar projects in the future.
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The CEO of Electronic Arts, Andrew Wilson, discussed the game publisher's success in launching and maintaining its various live-service titles over the years on the latest EA earnings call, and according to Keighley, Wilson said that 71% of the company's total revenue comes from its live-service projects. This shouldn't come as a surprise after it was announced that EA's Apex Legends won't be getting a sequel anytime soon, as it's plainly obvious that the game is still hugely profitable for the publisher.
Over the past few years, live-service games have grown to become a truly gargantuan concept, and the industry is quickly adapting to the idea of continuously updating, changing, and even reinventing successful titles to keep players coming back for more. Even companies such as Sony have begun to lean in this direction, with the PlayStation CEO convinced of live services' success in the coming years.
Now that it's clear just how profitable live-service productions have been
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