Last year, Outriders bucked the live service trend of most modern shooters. Its content updates were rare but significant, instead of thinly stretched additions that begged players to not put the game down. That approach meant I stopped playing Outriders months ago, but its Worldslayer expansion is regaining my attention.
Harkening back to the classic era of DLC, a meaty expansion called Outriders: Worldslayer is on the way. Launching in June, Worldslayer will significantly expand Outriders’ story and extend the endgame in a way that no Outriders update has yet. Developer People Can Fly gave me an overview of what the expansion will add, and I even got to go hands-on with the first couple of levels in Worldslayer.
While it’s not revolutionizing Outriders, Worldslayer plays to the game’s strengths and will energize and extend playtime by hundreds of hours for hardcore players.
Worldslayer takes place immediately after the events of Outriders’ plot, and its story is as over-the-top, gruff, and hilariously edgy as ever. The raging Anomaly storm is exponentially worsening despite the player’s efforts in Outriders’ campaign. In fighting it back, the expansion brings players to plenty of new places on the alien planet of Enoch and forces them to take on the Insurgents and their altered leader, Ereshkigal.
In the first two levels of Worldslayer, I explored the snowy Glacier’s Edge and the abandoned Driftwater village. Although the game’s linear-level design approach hasn’t changed much with this expansion, the combat and enemy design have only improved. Enemies of all sizes, shapes, and forms attacked me from the ground and the air, and using my Altered’s powers was essential for survival.
Glacier’s Edge was a short and
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