Orisa was introduced in Overwatch as a hero to counter Doomfist’s wild punching ability. Created by the child genius Efi Oladele, Orisa is an Omnic learning to protect the people of Numbani, but being so young, she makes mistakes. With Overwatch 2, we get to see how much progress she is making and what new upgrades she has acquired with her rework. Simply put, she will play a lot different from the first Overwatch. Here are all of Orisa’s abilities and what you need to know about playing her going forward.
Related: Doomfist rework in Overwatch 2 explained – abilities, ultimate, how to play
Abilities and UltimateWith Overwatch 2 losing a player on each team and moving to a 5v5 format, Blizzard says they focused on making her more viable at fighting in a one-on-one brawl. Because of that, she has lost three abilities she previously had, including her Ultimate, and she has a new primary fire and more health and armor.
Orisa’s new main firing now relies on a heat gauge that will cool down when you don’t fire instead of ammo. She fires larger projectiles that shrink as they travel, so you are incentivized to get closer to enemies.
One of her new abilities replacing Halt is a secondary fire called Energy Javelin. With this, she throws a javelin that will temporarily stun and knockback the first enemy it hits. Like Doomfist’s Rocket Punch, it is more effective if you knock them into a wall.
In place of her Protective Barrier, Javelin Spin is another new ability, but instead of throwing the javelin, she spins it to destroy incoming projectiles, increase her movement speed, and knockback and damage enemies. Essentially, it’s a new shield that also can hurt people, but it won’t be useful in bunkering down like her barrier was.
Or
Read more on gamepur.com