Seeing the outcome of decisions in is usually an exciting part of experiencing the game, but not every choice ends up contributing to the overall experience. Some consequences end up removing a lot more content than they add, especially when it comes to the latter parts of the story. Although Act 3 is ultimately chock-full of things to do in any playthrough, it's surprisingly easy to eliminate a lot of memorable ones with one simple choice that occurs in Act 2 of the game.
[Warning: The following article contains spoilers for Baldur's Gate 3.]A large part of Act 2 hinges around the Last Light Inn, a refuge for the last survivors in a land plagued by a shadow curse. Both recurring characters from Act 1 and some new Act 2 introductions can be found at the inn, which is under the protection of a cleric named Isobel. Letting Isobel die ends her spell of protection over the inn, so it's not hard to realize that she needs to be kept alive at all costs. There's another scenario that can lead to the inn's fall, however, and it's not always as obvious.
There is a small secret to the fight against Marcus at the Last Light Inn. Here is how to ensure you will save Isobel in Baldur’s Gate 3.
Shadowheart's Act 2 arc in centers around the Nightsong, a weapon being kept in the Shadowfell that her god Shar wants her to destroy. It sounds like a simple enough mission, but the Nightsong turns out to be an Aasimar woman named Dame Aylin, and killing her could easily make a good-aligned party balk. At the same time, calling Shadowheart off from her task can pose a challenge, and there are plenty of reasons why allowing her to go ahead might seem like the most appealing option.
It's important to exercise extreme care when dealing with the Nightsong, however, as allowing Shadowheart to kill her triggers the end of Isobel's protection of the Last Light Inn. Dame Aylin has a significant connection to both Isobel and the goddess Selûne who gives the cleric strength, so ending her life is
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