The game director of Fallout: New Vegas andPillars of Eternity has been teasing a new project at Obsidian Entertainment for some time. Obsidian Entertainment is known to be currently working on both Avowed, a first-person fantasy RPG, and Grounded, a multiplayer sandbox survival game, so expectations were high. Needless to say, Obsidian's announcement of Pentiment, a 2D RPG set in 16th century Bavaria, surprised everyone. Pentiment's definition fittingly is «an underlying image in a painting, as if revealed when a top layer of paint has faded with age.»
What's immediately striking about Pentiment is the game's art style. Pentiment is stylized as if pulled from the paintings on a page of a 16th-century Bavarian book. What character animations there are have an odd, low-frame rate movement to them, and an overall lack of expressiveness. It's unique, to say the least, particularly for an RPG that deals with rich and complicated themes. Perhaps it's the straightforward style that will allowPentiment to explore a range of ideas without limitations.
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As for Pentiment's gameplay, describing it as a simple RPG would be underselling it. Pentiment is a narrative adventure RPG, full of complicated choices and puzzles that can have dramatic ramifications that can cause the story to shift one way or another. The trailer for Pentiment doesn't go into depth on these mechanics, only showing how the player can choose their own background as well as a random puzzle, but it does capture the depth of the narrative at hand.
Pentiment is rich with conflict, fitting for a game that revolves around a murder and its investigation. Players take on the role of an artist working to solve
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