Nvidia has a new trick for its GeForce RTX graphics cards to help further improve the visual quality of games with only a (hopefully) minor performance hit.
We say new trick, but this is actually a refinement of an old feature, with Team Green now powering up its DSR (Dynamic Super Resolution) tech by adding AI into the mix, to make DLDSR (Deep Learning Dynamic Super Resolution, with Deep Learning meaning AI).
DLDSR (yes, it’s a clunky acronym) will arrive in Nvidia’s Game Ready Driver launching later this week (on January 14).
This is a downscaling tech (as opposed to DLSS which engages in upscaling), so that means DLDSR takes a game and renders it at a higher resolution, then intelligently shrinks it back down to the resolution your monitor is running at – preserving some of the extra detail in the process, and providing smoother edges (fewer jaggies) while reducing unpleasant artifacts like shimmering.
This is what DSR has always done – since it was introduced a good while back with GeForce 900 Series GPUs – but the difference now is adding AI fine-tuning to make the results better (with RTX cards that have the requisite Tensor cores).
Nvidia claims: “DLDSR improves upon DSR by adding an AI network that requires fewer input pixels, making the image quality of DLDSR 2.25X comparable to that of DSR 4X, but with higher performance. DLDSR works in most games on GeForce RTX GPUs, thanks to their Tensor Cores.”
Furthermore, Nvidia said it has also got together with ReShade author and modder Pascal Gilcher to release three advanced Freestyle filters in GeForce Experience, one of which will be SSRTGI (or the ‘Ray Tracing ReShade Filter’) that improves both lighting and shadow effects to make them more realistic. The broad
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