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NPCx has raised $3 million in funding for improving motion capture for non-player characters (NPCs) in games.
Kakao Investment led the round to strengthen NPCx’s position within the gaming and entertainment industry and propel it to create more realistic character movements using AI-powered products.
St. Petersburg, Florida-based NPCx launched its flagship product in March with the debut of TrackerX. This motion capture processing tool disrupts the conventional and labor-intensive process of tracking raw 3D point cloud data, the company said. By seamlessly integrating with any optical or sensor-based motion capture system, TrackerX simplifies the workflow by directly applying the captured data onto the TrackerX character skeleton.
Cameron Madani, CEO of NPCx, said in a statement, “TrackerX disrupts this costly manual process that’s been around for nearly thirty years by cleaning raw motion capture with AI and proprietary biomechanical models, saving companies thousands of labor hours and significant financial resources per project.”
The new round will fuel the development of NPCx’s pioneering product, BehaviorX. This technology aims to enhance gaming experiences by capturing and utilizing real-time data from players to create lifelike behavioral clones in NPCs. By analyzing player behavior and translating it into realistic NPC actions, BehaviorX promises to level up the immersion and engagement in gaming.
In addition to BehaviorX, NPCx has plans to launch two other innovative products:
Read more on venturebeat.com