No Man’s Sky is coming to Nintendo Switch. That’s awesome news, with Hello Games’ procedurally generated space exploration sim feeling made for a portable machine that encourages smaller play sessions either at home or on the move.
However, my positive feelings towards this announcement are lined with an aura of scepticism. No Man’s Sky doesn’t run especially well on PS4, and hasn’t done since its original launch back in 2016. Xbox One is similarly compromised as it drops frames and adjusts its resolution to meet the unpredictability of each new planet.
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It wasn’t until the arrival of PS5 and Xbox Series X/S that the game ran without issue on consoles, offering us a number of graphical options to choose from that emphasised either visuals or performance. We could pick what we wanted, and so many games have offered similar options that take advantage of horsepower that, for games like this, are often in excess. Yet the opposite can be said for Nintendo Switch ports, with The Witcher 3, The Outer Worlds, Doom, Skyrim, and so many others arriving on the hybrid console with clear shortcomings and an increased price we’ve come to accept as the dreaded ‘Switch Tax.’
So many of these ports have received ample praise, but this is often in the context of the platform being able to run said games at all, not that it does a good job of it. If you happen to only be in possession of a Nintendo Switch and have no other way to play them, purchasing these ports is a perfectly adequate decision, but I’d struggle to recommend them otherwise. The Witcher 3 has clear performance problems, The Outer World’s open world is even harder to parse thanks to aggressive
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